![]() A single point in Control Expertise powers the Fragment of AI Trait on builds that use it on this toon.Īll energy builds should take maximum points in Long Range Targeting Sensors. Since this character uses Quantum Phase torpedoes on 2 builds, which scale off of Drain Expertise, I take both points in DrainX. Since I need skill points elsewhere, only 1 here for those.Ī single point in Shield Regeneration has surprisingly large impact on shield regeneration based on recent research by Jay Single points in Shield Restoration/Shield Capacity are low opportunity cost for relatively high survivability gains. Improved EPS Power Transfer is essential for recovering power while firing energy weapons. Efficiency is particularly good at adding power to subsystems I am not allocating much power to. Warp Core Potential and especially Warp Core Efficiency help boost power to subsystems. Likewise, 2 points in Impulse Expertise is an appreciable boost to maneuverability. I always take a single point in Hull Plating, but other resistance skills and Damage Control are not worth it. Increased Hull Capacity boosts Tyler's Duality as well Since I use this skill tree for both tanks and offtanks, taking two points in Hull Restoration/Hull Capacity helps survivability. I do not find the cooldown boost from Frenzied Reactions to be needed on a build with a good cooldown scheme. Applying the bonus to your team is also appreciated. Replaced with Altamid Swarm Processor.Īll weapon-centric builds benefit from the tactical ultimate, as weapon haste and bonus weapon damage from the Focused Frenzy active are appreciable when used on big targets. Replaced Superior Beam Training with Terran Targeting Systems. Replaced Enhanced Shield Penetration with Magnified Firepower. March 2022: Replaced Fragment of AI Tech with Symbiotic Ice. Previously was 236K ISA / 506K ISE / 257K HSE Replaced Improved Critical Systems with Heart of Sol. Replaced Pulse Phaser Beam Array with Pulse Phaser DBB. Replaced Altamid-Modified Swarm Processor with VADA. Was at 241K ISA / 550K ISE / 520K HSE.ĭecember 2022: Replaced anti-Borg Space Warfare Specialist with CrtD-boosting PWO. Replaced Iconian 3-piece Engine/Core/Shield with Romulan Engines/Fleet Core/Tilly Shield. Re-engineered weapons for maximum Dmg mods. Replaced Projectile Weapons Officer with Systems Engineer. Replaced Tactical Team, down-ranked Torpedo Spread to I to fit Directed Energy Modulation. Replaced a Lukari Engineer with a Watcher. Replaced Ordnance Accelerator with Tachyon Net Drones. March 2023: Replaced colony console with another Locator. Varied bridge crew vs all Superior Romulan Operatives/Pirates Increased survivability for soloing missions on Elite, including Hull Image Refractors console The Arbiter was already a solid platform, but the Inquiry takes the same basic ship and design concepts and gives it a higher ceiling through the extra console, power, and specialization abilities, so it was a natural choice for me to select that as an Event Campaign reward for my first/main character and unlock more of its potential. The Inquiry takes that a s a starting point, and cranks it up to 11 by adding full-spec Miracle Worker to the package. With Commander Engineering and one of the better specialization seats for energy damage (Intelligence), as well as five fore weapons and a must-have starship trait for energy builds, the Arbiter is a great candidate for a ship to make a tough off-tank that still puts out plenty of damage while being maneuverable. The goal of this build has truly been realized in making the "toughest, fastest ship" in Starfleet that also packs quite a wallop. The choice of beams and torpedoes was chosen for immersion purposes to keep the ship more in line with canon representations of the TNG-VOY-DS9 era.įAW DPS builds are pretty rare, but this ship has been able to handle story missions fairly well (where you can expect more incoming fire) as well as a variety of Elite TFOs. I used this ship for flying story missions on Elite, and having the ability to defeat numerous smaller enemies like Tholian webs, Iconian probes, and Hur'q along with having a tankier build was attractive to me for my main captain who plays all of the missions. At the time I first started building, Fire at Will was the predominant firing mode for energy builds, but even after that was nerfed, I decided to keep FAW on the build. For a more affordable setup, please see my build for that ship. Normally R&D promotional ships are far outside of my budget, but since Cryptic gave one away in 2021, the Inquiry is essentially an upgrade to the Arbiter. When I started playing STO, the Arbiter was my first T6 ship.
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